Tres — Three.js for Vue 3
Tres (tresjs.org) is the Vue 3 equivalent of React Three Fiber — declarative 3D web in Vue's composition API.
Tres (tresjs.org) brings declarative Three.js to Vue 3. For Vue/Nuxt projects with 3D needs, Tres is the natural fit — same component-driven mental model as the rest of your Vue app. Active development, growing ecosystem, similar in spirit to React Three Fiber. Use cases: marketing sites built on Nuxt, dashboards with interactive 3D visualizations, Vue-based portfolios with 3D scenes. For new Vue 3 projects with 3D, default to Tres. For projects on Vue 2, Tres doesn't support it — you'd migrate to Vue 3 first or stick with vanilla Three.js. I take on Tres projects when clients are on Nuxt; default to Three.js or R3F otherwise.
Performance budget
Lighthouse mobile target: 85+ across all categories. I measure on real devices, not just emulator. Asset compression: glTF + Draco for meshes, KTX2 for textures, Brotli for shaders. Lazy-load any tres vue three js scene that isn't above the fold so the first paint stays under 1.5s.
When this is overkill
If the goal is a simple e-commerce listing or content blog, a full tres vue three js setup is overkill — a CSS-driven hero plus static images converts just as well at 1/10 the cost. tres vue three js earns its keep when the brand needs a memorable visual moment or when 3D actually clarifies the product (configurators, tours, demos).
What you get hands-off
After delivery: source repository on GitHub (private), commented code, a 5-min Loom walkthrough explaining the scene logic, and the asset pipeline documented. First year of hosting and minor revisions is included. After that we agree on a maintenance plan if needed.
What this delivers
Concrete output: a working tres vue three js integration on a real production site, not a demo. The integration includes device-tier detection so weak phones get a lighter version automatically. Source files are handed over in their original formats — Blender, GLSL, glTF — so any future developer can continue where I stopped.
Frequently asked questions
Why pick this technology over alternatives?
What if a newer tool comes out next year?
How long does this take?
What does it cost?
What if my visitors are on weak phones?
Ready to ship a 3D experience?
Tell me what you need — fixed price, fixed deadline, no surprises.