Three.js Developer for Hire — Senior, Remote
Senior Three.js developer with 5+ years on production WebGL projects, working remote with EU and US clients on fixed-price contracts.
A Three.js developer specializing in scroll-driven 3D websites, custom shaders, and product configurators. I've shipped Three.js work for SaaS startups, premium e-commerce brands, and creative agencies pitching new business. Stack on production: Three.js v0.170, GSAP for animation timeline, Lenis for smooth scroll, Vite for build, custom GLSL when standard materials don't fit. My typical engagement: fixed-price contract, written scope, 4-6 week delivery for standard scope, source code on your GitHub from day one. No agency layer, no junior-of-record — you talk to the person writing the code.
What this delivers
Concrete output: a working three js developer integration on a real production site, not a demo. The integration includes device-tier detection so weak phones get a lighter version automatically. Source files are handed over in their original formats — Blender, GLSL, glTF — so any future developer can continue where I stopped.
How I work with it
On a typical project, three js developer ships as a self-contained module: one entry-point JS file, one CSS file, asset bundle below 1.5MB total. I keep the integration sandboxed so the rest of the site stays SEO-friendly classical HTML. Frame budget targets 60 FPS on a mid-range Android, with a measurable fallback below.
Performance budget
Lighthouse mobile target: 85+ across all categories. I measure on real devices, not just emulator. Asset compression: glTF + Draco for meshes, KTX2 for textures, Brotli for shaders. Lazy-load any three js developer scene that isn't above the fold so the first paint stays under 1.5s.
When this is overkill
If the goal is a simple e-commerce listing or content blog, a full three js developer setup is overkill — a CSS-driven hero plus static images converts just as well at 1/10 the cost. three js developer earns its keep when the brand needs a memorable visual moment or when 3D actually clarifies the product (configurators, tours, demos).
Frequently asked questions
Why pick this technology over alternatives?
What if a newer tool comes out next year?
How long does this take?
What does it cost?
What if my visitors are on weak phones?
Ready to ship a 3D experience?
Tell me what you need — fixed price, fixed deadline, no surprises.