Threlte — Three.js for Svelte
Threlte brings R3F-style declarative 3D to Svelte — the right choice for 3D web on Svelte/SvelteKit projects.
Threlte (threlte.xyz) is the Svelte equivalent of React Three Fiber — Three.js wrapped in Svelte's reactive component system. For projects already using SvelteKit, Threlte is the natural fit. Performance is excellent (Svelte's compiled approach beats React's virtual DOM in most cases), API is concise. Smaller ecosystem than R3F but actively maintained. For new SvelteKit projects with 3D needs, default to Threlte. For migrating existing SvelteKit projects to add 3D, Threlte is straightforward to integrate. I take on Threlte projects when clients are on SvelteKit; otherwise default to vanilla Three.js or R3F for React stacks.
How I work with it
On a typical project, threlte svelte ships as a self-contained module: one entry-point JS file, one CSS file, asset bundle below 1.5MB total. I keep the integration sandboxed so the rest of the site stays SEO-friendly classical HTML. Frame budget targets 60 FPS on a mid-range Android, with a measurable fallback below.
Performance budget
Lighthouse mobile target: 85+ across all categories. I measure on real devices, not just emulator. Asset compression: glTF + Draco for meshes, KTX2 for textures, Brotli for shaders. Lazy-load any threlte svelte scene that isn't above the fold so the first paint stays under 1.5s.
When this is overkill
If the goal is a simple e-commerce listing or content blog, a full threlte svelte setup is overkill — a CSS-driven hero plus static images converts just as well at 1/10 the cost. threlte svelte earns its keep when the brand needs a memorable visual moment or when 3D actually clarifies the product (configurators, tours, demos).
What you get hands-off
After delivery: source repository on GitHub (private), commented code, a 5-min Loom walkthrough explaining the scene logic, and the asset pipeline documented. First year of hosting and minor revisions is included. After that we agree on a maintenance plan if needed.
Frequently asked questions
Why pick this technology over alternatives?
What if a newer tool comes out next year?
How long does this take?
What does it cost?
What if my visitors are on weak phones?
Ready to ship a 3D experience?
Tell me what you need — fixed price, fixed deadline, no surprises.