Three.js Postprocessing — Bloom, FXAA, Vignette
The postprocessing package adds film-grade effects on top of Three.js scenes — bloom, FXAA, vignette, depth-of-field.
The postprocessing npm package (from the pmndrs/drei team) implements post-render effects through a renderTarget pipeline: bloom adds glow to bright surfaces, FXAA smooths jagged edges cheaply, vignette darkens edges toward center for focus, depth-of-field simulates camera blur. Cost is one full-screen pass per effect (5-10ms on mid-tier mobile), so I pick effects selectively — premium hero with 1-2 scenes can have 3 effects active, content-heavy sites with 5 scenes get just bloom. Without postprocessing, 3D scenes look "technically correct but flat" — clear difference in final impression.
What you get hands-off
After delivery: source repository on GitHub (private), commented code, a 5-min Loom walkthrough explaining the scene logic, and the asset pipeline documented. First year of hosting and minor revisions is included. After that we agree on a maintenance plan if needed.
What this delivers
Concrete output: a working three js postprocessing integration on a real production site, not a demo. The integration includes device-tier detection so weak phones get a lighter version automatically. Source files are handed over in their original formats — Blender, GLSL, glTF — so any future developer can continue where I stopped.
How I work with it
On a typical project, three js postprocessing ships as a self-contained module: one entry-point JS file, one CSS file, asset bundle below 1.5MB total. I keep the integration sandboxed so the rest of the site stays SEO-friendly classical HTML. Frame budget targets 60 FPS on a mid-range Android, with a measurable fallback below.
Performance budget
Lighthouse mobile target: 85+ across all categories. I measure on real devices, not just emulator. Asset compression: glTF + Draco for meshes, KTX2 for textures, Brotli for shaders. Lazy-load any three js postprocessing scene that isn't above the fold so the first paint stays under 1.5s.
Frequently asked questions
Why pick this technology over alternatives?
What if a newer tool comes out next year?
How long does this take?
What does it cost?
What if my visitors are on weak phones?
Ready to ship a 3D experience?
Tell me what you need — fixed price, fixed deadline, no surprises.