@react-three/postprocessing — Effects for R3F
The R3F-native bindings for the postprocessing package — bloom, FXAA, vignette, depth-of-field, all as React components.
@react-three/postprocessing wraps the postprocessing npm package in React components. Same effects (bloom, FXAA, vignette, depth-of-field, chromatic aberration), declarative API. You wrap your scene in <EffectComposer> and add <Bloom intensity={1.5} /> or whatever effects you need. The composition is React-native — effects can be conditionally rendered based on device tier, props can be controlled by leva sliders, GSAP can animate effect parameters. On low-tier mobile I disable all effects via `<EffectComposer disabled={isLowTier}>`. For premium desktop I usually run bloom + FXAA + vignette as the standard stack.
What you get hands-off
After delivery: source repository on GitHub (private), commented code, a 5-min Loom walkthrough explaining the scene logic, and the asset pipeline documented. First year of hosting and minor revisions is included. After that we agree on a maintenance plan if needed.
What this delivers
Concrete output: a working r3f postprocessing integration on a real production site, not a demo. The integration includes device-tier detection so weak phones get a lighter version automatically. Source files are handed over in their original formats — Blender, GLSL, glTF — so any future developer can continue where I stopped.
How I work with it
On a typical project, r3f postprocessing ships as a self-contained module: one entry-point JS file, one CSS file, asset bundle below 1.5MB total. I keep the integration sandboxed so the rest of the site stays SEO-friendly classical HTML. Frame budget targets 60 FPS on a mid-range Android, with a measurable fallback below.
Performance budget
Lighthouse mobile target: 85+ across all categories. I measure on real devices, not just emulator. Asset compression: glTF + Draco for meshes, KTX2 for textures, Brotli for shaders. Lazy-load any r3f postprocessing scene that isn't above the fold so the first paint stays under 1.5s.
Frequently asked questions
Why pick this technology over alternatives?
What if a newer tool comes out next year?
How long does this take?
What does it cost?
What if my visitors are on weak phones?
Ready to ship a 3D experience?
Tell me what you need — fixed price, fixed deadline, no surprises.