// Service

WebXR Website — VR and AR from Browser

WebXR API supports both VR (Quest, Vision Pro) and AR (mobile camera) from the browser — one codebase, every platform.

WebXR is the browser API that supports both VR (Meta Quest, Apple Vision Pro, Pico) and AR (mobile cameras) from the same codebase. For projects that need to ship on multiple platforms without separate native apps, WebXR is the right choice. Stack: Three.js + WebXR plugin (or A-Frame for HTML-driven WebXR), tested on real headsets. Pricing \$5,000-\$15,000 for basic WebXR, more for complex experiences. Strongest fit: museum experiences with VR access for international visitors, product showcases for B2B clients with VR-equipped offices, training and education content where immersion adds value.

Where it fits

This service is the right call when the brand needs a visual moment that ranks beyond the average competitor — agencies pitching new business, premium e-commerce, portfolios that need to look ahead-of-curve. If you need a basic content site or blog, a static-site generator without 3D is more economical and ranks just as well for simple keyword targets.

Timeline

Discovery week 1, design week 1-2, development weeks 2-5, integration and QA week 5-6. Total: 4-6 weeks for the standard scope. Larger scope (configurator, multi-scene scrollytelling) extends to 8-12 weeks. I send weekly progress in writing — you always know where the project stands.

Concrete deliverable

What you receive at handover: a working WebXR Website — VR and AR from Browser on production hosting, all source files committed to your GitHub repo, og-images for social sharing, basic schema.org markup, sitemap entry, and a 5-min walkthrough video. The site is yours from day one — I never hold code hostage.

Engagement model

Fixed price, fixed deadline, payment on delivery. The price covers up to two rounds of revision within original scope. Out-of-scope changes are quoted separately before any work happens. No retainer required, no monthly minimum. We agree once, I deliver, you pay.

Frequently asked questions

Do you handle hosting?
First year of hosting is included in the project price. After that, hosting runs about \$10-30/month depending on traffic class. I don't lock you in — you can move to any modern provider at any time, all assets travel with the codebase.
What's your revision policy?
Two rounds of revision within original scope are included. Out-of-scope changes are quoted separately before any work happens. After delivery, I include 30 days of post-launch support for bug fixes and minor adjustments at no additional cost.
How long does this take?
Standard scope: 4-6 weeks from contract signature to live site. Larger scope (configurator, multi-scene scrollytelling) takes 8-12 weeks. Rush projects (2-3 weeks) are accepted with a 30-40% rush surcharge.
What does it cost?
Hero-section 3D upgrade: \$1,500-\$2,500. Full multi-scene 3D site: \$3,500-\$8,000. Configurator with custom shaders: \$5,000-\$12,000. All fixed-price, source code included. EUR equivalents on request.
What if my visitors are on weak phones?
The site detects device tier before the first scene loads and serves a lighter version on weak hardware (fewer particles, simpler shaders). Devices without WebGL get a static fallback that preserves the visual language and conversion path.

Ready to ship a 3D experience?

Tell me what you need — fixed price, fixed deadline, no surprises.

Pozovi