Stats.js — FPS Monitor for Three.js Development
Stats.js puts an FPS monitor in the corner of your scene during development — essential for catching performance regressions early.
Stats.js (mrdoob/stats.js, same author as Three.js) is a tiny FPS monitor that you call once per frame. Three modes: FPS (frames per second), MS (frame time in milliseconds), MB (allocated memory). I keep it visible on every dev session — if I add a feature and FPS drops from 60 to 45, I know immediately rather than discovering it on QA day. For production I keep a lightweight version that logs FPS to console only on debug=true URL flag, never visible to users. Pairs well with quality.tier device detection — track the actual achieved FPS per tier on real devices to validate your tier classifications.
When this is overkill
If the goal is a simple e-commerce listing or content blog, a full stats js three setup is overkill — a CSS-driven hero plus static images converts just as well at 1/10 the cost. stats js three earns its keep when the brand needs a memorable visual moment or when 3D actually clarifies the product (configurators, tours, demos).
What you get hands-off
After delivery: source repository on GitHub (private), commented code, a 5-min Loom walkthrough explaining the scene logic, and the asset pipeline documented. First year of hosting and minor revisions is included. After that we agree on a maintenance plan if needed.
What this delivers
Concrete output: a working stats js three integration on a real production site, not a demo. The integration includes device-tier detection so weak phones get a lighter version automatically. Source files are handed over in their original formats — Blender, GLSL, glTF — so any future developer can continue where I stopped.
How I work with it
On a typical project, stats js three ships as a self-contained module: one entry-point JS file, one CSS file, asset bundle below 1.5MB total. I keep the integration sandboxed so the rest of the site stays SEO-friendly classical HTML. Frame budget targets 60 FPS on a mid-range Android, with a measurable fallback below.
Frequently asked questions
Why pick this technology over alternatives?
What if a newer tool comes out next year?
How long does this take?
What does it cost?
What if my visitors are on weak phones?
Ready to ship a 3D experience?
Tell me what you need — fixed price, fixed deadline, no surprises.