Spline vs Three.js — When to Pick Each
Spline for fast prototypes and marketing landings, Three.js for production sites with performance and custom-shader needs.
Spline vs Three.js is a real choice on every 3D web project, not a Three.js-always default. Spline wins when: timeline is under 4 weeks, designer leads the project (Spline is visual, Three.js is code), bundle size of 3-5MB is acceptable, no custom shaders needed. Three.js wins when: lifespan is 3+ years, performance budget is tight (especially mobile), custom shaders or unusual effects are required, scene state needs deep integration with React/Vue app. Both are excellent. I default to Three.js for client work because I'm a developer, not a designer — different skill sets pick different defaults.
When option A wins
Pick the first option when the team prefers a stable mature ecosystem with a large community, when the project will run on production for 5+ years (long-term maintainability), and when the design constraints are well-understood before kickoff. The first option also wins for projects with a meaningful budget that can afford engineering depth.
When option B wins
Pick the second option when speed-to-prototype matters more than long-term maintenance, when the team includes a generalist rather than a 3D specialist, and when the visual ambition fits within the framework's built-in capabilities. The second option ships fast and rarely fights the tooling, which matters for marketing-driven launches.
My default choice
On most projects I default to the first option because clients tend to want the site to last 3-5 years without rewrites, and a mature ecosystem with strong tooling pays dividends throughout that lifespan. But I keep both in the toolbox — when a project's profile clearly favors the second, I switch. Tool-fit beats tool-loyalty.
Migration cost
Going from the second to the first option later (after the project is live) is non-trivial — usually 30-50% of the original build cost in engineering time. The opposite direction (first to second) is rarely needed. So the choice at kickoff is the more important call. I help clients think through this in a 30-min call before any contract.
Frequently asked questions
Can I switch options later?
Which tool do you personally use?
How long does this take?
What does it cost?
What if my visitors are on weak phones?
Ready to ship a 3D experience?
Tell me what you need — fixed price, fixed deadline, no surprises.