@react-three/rapier — R3F Physics with Rapier
The R3F integration of Rapier physics — declarative rigid bodies, colliders, constraints as React components.
@react-three/rapier wraps the Rapier physics engine in R3F components. <RigidBody> wraps your meshes, <CuboidCollider> defines collision shapes, <Physics> at the top of the tree hosts the simulation. Compared to imperative cannon-es setup in vanilla Three.js: significantly less boilerplate, automatic mesh-to-collider sync, hot-reload friendly. For R3F projects with physics needs, this is the default choice. Performance is excellent (Rapier is Rust-powered) — handles hundreds of active bodies on mid-tier hardware. Common use cases I ship: ragdoll cursor effects, falling-particle hero scenes, interactive stacking demos for product showcases.
What this delivers
Concrete output: a working r3f physics rapier integration on a real production site, not a demo. The integration includes device-tier detection so weak phones get a lighter version automatically. Source files are handed over in their original formats — Blender, GLSL, glTF — so any future developer can continue where I stopped.
How I work with it
On a typical project, r3f physics rapier ships as a self-contained module: one entry-point JS file, one CSS file, asset bundle below 1.5MB total. I keep the integration sandboxed so the rest of the site stays SEO-friendly classical HTML. Frame budget targets 60 FPS on a mid-range Android, with a measurable fallback below.
Performance budget
Lighthouse mobile target: 85+ across all categories. I measure on real devices, not just emulator. Asset compression: glTF + Draco for meshes, KTX2 for textures, Brotli for shaders. Lazy-load any r3f physics rapier scene that isn't above the fold so the first paint stays under 1.5s.
When this is overkill
If the goal is a simple e-commerce listing or content blog, a full r3f physics rapier setup is overkill — a CSS-driven hero plus static images converts just as well at 1/10 the cost. r3f physics rapier earns its keep when the brand needs a memorable visual moment or when 3D actually clarifies the product (configurators, tours, demos).
Frequently asked questions
Why pick this technology over alternatives?
What if a newer tool comes out next year?
How long does this take?
What does it cost?
What if my visitors are on weak phones?
Ready to ship a 3D experience?
Tell me what you need — fixed price, fixed deadline, no surprises.