meshopt Compression — Faster Decode Than Draco
meshopt is an alternative to Draco — slightly less compression but 5-10x faster decode, useful for many-mesh scenes.
meshopt (zeux/meshoptimizer) is an alternative mesh compression for glTF. Compared to Draco: slightly less compression (typically 30-60% reduction vs Draco's 50-80%), but 5-10x faster decode at runtime. Trade-off: Draco wins for download time, meshopt wins for many-mesh scenes where decode time matters. For typical web 3D (1-3 hero models), Draco is better. For scenes with 50+ small meshes (architectural visualizations, dense product catalogs), meshopt avoids the decode bottleneck. Both supported by Three.js (DRACOLoader for Draco, MeshoptDecoder for meshopt). Choose based on your scene's shape, not as a default.
Performance budget
Lighthouse mobile target: 85+ across all categories. I measure on real devices, not just emulator. Asset compression: glTF + Draco for meshes, KTX2 for textures, Brotli for shaders. Lazy-load any meshopt compression scene that isn't above the fold so the first paint stays under 1.5s.
When this is overkill
If the goal is a simple e-commerce listing or content blog, a full meshopt compression setup is overkill — a CSS-driven hero plus static images converts just as well at 1/10 the cost. meshopt compression earns its keep when the brand needs a memorable visual moment or when 3D actually clarifies the product (configurators, tours, demos).
What you get hands-off
After delivery: source repository on GitHub (private), commented code, a 5-min Loom walkthrough explaining the scene logic, and the asset pipeline documented. First year of hosting and minor revisions is included. After that we agree on a maintenance plan if needed.
What this delivers
Concrete output: a working meshopt compression integration on a real production site, not a demo. The integration includes device-tier detection so weak phones get a lighter version automatically. Source files are handed over in their original formats — Blender, GLSL, glTF — so any future developer can continue where I stopped.
Frequently asked questions
Why pick this technology over alternatives?
What if a newer tool comes out next year?
How long does this take?
What does it cost?
What if my visitors are on weak phones?
Ready to ship a 3D experience?
Tell me what you need — fixed price, fixed deadline, no surprises.