Draco Compression for glTF Meshes
Draco compresses glTF mesh data 50-80% smaller with minimal quality loss — the standard mesh compression for web.
Draco (google/draco) is an open-source mesh compression library that achieves 50-80% size reduction on typical 3D models with minimal visual quality loss. Lossy at the highest compression levels but the loss is imperceptible for most use cases. Workflow: export glTF, run gltfpack or gltf-pipeline with Draco enabled, get a smaller .glb. Three.js DRACOLoader decodes at runtime — decoder WASM is ~150KB, loads once per page. Cost-benefit is heavily in favor of Draco for any web project: download time savings massively outweigh decode CPU cost. I run Draco on every production glTF.
How I work with it
On a typical project, draco compression ships as a self-contained module: one entry-point JS file, one CSS file, asset bundle below 1.5MB total. I keep the integration sandboxed so the rest of the site stays SEO-friendly classical HTML. Frame budget targets 60 FPS on a mid-range Android, with a measurable fallback below.
Performance budget
Lighthouse mobile target: 85+ across all categories. I measure on real devices, not just emulator. Asset compression: glTF + Draco for meshes, KTX2 for textures, Brotli for shaders. Lazy-load any draco compression scene that isn't above the fold so the first paint stays under 1.5s.
When this is overkill
If the goal is a simple e-commerce listing or content blog, a full draco compression setup is overkill — a CSS-driven hero plus static images converts just as well at 1/10 the cost. draco compression earns its keep when the brand needs a memorable visual moment or when 3D actually clarifies the product (configurators, tours, demos).
What you get hands-off
After delivery: source repository on GitHub (private), commented code, a 5-min Loom walkthrough explaining the scene logic, and the asset pipeline documented. First year of hosting and minor revisions is included. After that we agree on a maintenance plan if needed.
Frequently asked questions
Why pick this technology over alternatives?
What if a newer tool comes out next year?
How long does this take?
What does it cost?
What if my visitors are on weak phones?
Ready to ship a 3D experience?
Tell me what you need — fixed price, fixed deadline, no surprises.