// Service

Particle Effects Website — Atmospheric to Spectacular

Sites with particle systems — ambient drift, reactive clusters, GPU-driven storms — for atmosphere or hero focus.

Particle effects websites use particle systems as a primary visual ingredient. Spectrum: ambient drift (300-500 particles for atmosphere), reactive clusters (gather around cursor or scroll), GPU-driven storms (100K+ particles via shader-driven approaches). Cost scales with complexity, quoted per project. The biggest cost-quality decision is shader-driven (GPU compute, scales) vs CPU-driven (per-particle JS control, easier to art-direct). I default to shader-driven for sites with 1K+ particles, CPU-driven for smaller scenes that need precise control. Both approaches respect mobile performance budgets through device-tier detection.

Technical foundation

Stack: Three.js v0.170 with GSAP for animation timeline, Lenis for smooth scroll, Vite for build, GLSL for custom shaders when needed. Hosting with a fast first byte, HTTP/2, Brotli compression and long-lived caching for static assets. Before launch I run a mobile Lighthouse test and send you the result.

// Need it on a live site? Three.js website development: 3D heroes, product viewers and scroll scenes from your models

Where it fits

This service is the right call when the brand needs a visual moment that sets it apart from the average competitor — agencies pitching new business, premium e-commerce, portfolios that need to look ahead-of-curve. If you need a basic content site or blog, a static-site generator without 3D is more economical and ranks just as well for simple keyword targets.

Timeline

The timeline depends on scope and is set in the written offer. I send progress notes in writing, so you always know where the project stands.

Concrete deliverable

What you receive at handover: a working Particle Effects Website — Atmospheric to Spectacular on production hosting, all source files handed over, og-images for social sharing, basic schema.org markup and a sitemap entry. The source code, domain and hosting are yours — I never hold code hostage.

Frequently asked questions

Do you handle hosting?
Yes. Hosting, SSL, nightly backups and maintenance can be part of the written offer. I don't lock you in — you can move to any modern provider at any time, all assets travel with the codebase.
What's your revision policy?
Revisions within the agreed scope are included. Out-of-scope changes are quoted separately before any work happens. After launch I check the live site and fix whatever shows up there.
How long does this take?
It depends on scope. A simple site usually takes 1–2 weeks, larger projects take longer, and the exact timeline is in the written offer.
What does it cost?
Every project is quoted per scope — scene count, asset complexity and interactivity drive the effort. Send a short brief and you get a written fixed quote, with source code included.
What if my visitors are on weak phones?
The site detects device tier before the first scene loads and serves a lighter version on weak hardware (fewer particles, simpler shaders). Devices without WebGL get a static fallback that preserves the visual language and conversion path.

Ready to ship a 3D experience?

Tell me what you need — clear written scope, no surprises.

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